module dgl.input.MouseEventArgs;

import dgl.Event;

import dgl.input.MouseState;

class MouseEventArgs : EventArgs
{
	private MouseState m_mouseState;
	
	public MouseState mouseState()
	{
		return m_mouseState;
	}
	
	public this( MouseState mouseState )
	{
		m_mouseState = mouseState;
	}
}